- Added option to use old pathing
- StartupSettings=>UseHumanPathing in config.json
- Addressed an issue with pathing where you would not hit pokestops while walking
- Added MapObject caching, we now update both nearby Pokemon and pokestops at the same time, every 20 seconds, maximizing pokemon found in the map and preventing any "invisible" pokemon i.e. ones that appear in game but not to the bot.
- Addressed an issue with pathing where you would hit a pokestop multiple times after clearing it while walking to the stop.
- When pathing, if you hit you destination pokestop while walking you will now change your target pokestop to the next available stop.
- Removed DelaySettings being for only when Teleport = true, they now apply to everything.
- Addressed error messages when using human pathing if the api server was under heavy load. No more red text & restarts.