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近戰70-110 衝等腳本

[複製連結]
1
阿志 ( Lv.30 大天使 ) 發表於 2011-5-11 00:58:57 | 只看該作者 回覆獎勵 |降序瀏覽 |閱讀模式
tankMode 0
tankModeTarget

teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_notPlayers
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn

dealAuto 1
dealAuto_names
partyAuto 1
partyAutoShare 0
guildAutoDeny 1

verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown

logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1

chatTitleOversize 0
shopTitleOversize 0

sleepTime 10000

ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalCompile 1
portalRecord 2
missDamage 0

tankersList

repairAuto 0
repairAuto_list

status_mapProperty 0
status_mapType 0

removeActorWithDistance

######## Mercenary Support ########
useSelf_item 蕃薯,蘋果,初學者專用藥水,好吃的魚 {
    hp < 50%
    sp
    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    aggressives
    monsters
    notMonsters
    stopWhenHit 0
    inLockOnly 0
    notWhileSitting 0
    notInTown 0
    timeout 0
    disabled 0
    inInventory
    manualAI 0
}

useSelf_item 菠色克藥水 {
    hp
    sp
    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive 菠色克藥水狀態
    whenFollowing
    spirit
    aggressives
    monsters
    notMonsters
    stopWhenHit 0
    inLockOnly 0
    notWhileSitting 0
    notInTown 0
    timeout 0
    disabled 0
    inInventory
    manualAI 0
}



useSelf_skill 雙手劍攻擊速度增加 {
    lvl 10
    sp >10%
    inLockOnly 1
    notInTown 1
    timeout 300
}


useSelf_skill_smartHeal 1

mercenary_attackAuto 2
mercenary_attackAuto_party 1
mercenary_attackAuto_notInTown 1
mercenary_attackAuto_onlyWhenSafe 0
mercenary_attackDistance 1.5
mercenary_attackMaxDistance 2.5
mercenary_attackMaxRouteTime 4
mercenary_attackCanSnipe 0
mercenary_attackCheckLOS 0
mercenary_attackNoGiveup 0
mercenary_attackChangeTarget 1

mercenary_followDistanceMax 10
mercenary_followDistanceMin 3

mercenary_route_step 15

mercenary_tankMode 0
mercenary_tankModeTarget

mercenary_teleportAuto_hp 10
mercenary_teleportAuto_maxDmg 500
mercenary_teleportAuto_maxDmgInLock 0
mercenary_teleportAuto_deadly 1
mercenary_teleportAuto_unstuck 0
mercenary_teleportAuto_dropTarget 0
mercenary_teleportAuto_dropTargetKS 0
mercenary_teleportAuto_totalDmg 0
mercenary_teleportAuto_totalDmgInLock 0

######## Homunculus Support ########

homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1

homunculus_followDistanceMax 10
homunculus_followDistanceMin 3

homunculus_route_step 15

homunculus_tankMode 0
homunculus_tankModeTarget

homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0

# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911

# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10

# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps

# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24

######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.

attackSkillSlot {
    lvl 10
    dist 1.5
    maxCastTime 0
    minCastTime 0
    hp
    sp > 10
    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    aggressives
    previousDamage
    stopWhenHit 0
    inLockOnly 0
    notInTown 0
    timeout 0
    disabled 0
    monsters
    notMonsters
    maxAttempts 0
    maxUses 0
    target_whenStatusActive
    target_whenStatusInactive
    target_deltaHp
    inInventory
    isSelfSkill 0
    equip_topHead
    equip_midHead
    equip_lowHead
    equip_leftHand
    equip_rightHand
    equip_leftAccessory
    equip_rightAccessory
    equip_robe
    equip_armor
    equip_shoes
    equip_arrow
    manualAI 0
}

attackComboSlot {
    afterSkill
    waitBeforeUse
    dist 1.5
    isSelfSkill 1
    target_deltaHp
}

doCommand {
    hp
    sp
    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    aggressives
    monsters
    notMonsters
    stopWhenHit 0
    inLockOnly 0
    notWhileSitting 0
    notInTown 0
    timeout
    disabled 0
    inInventory
    inCart
    inMap
    manualAI 0
}


useSelf_skill {
    lvl 10
    maxCastTime 0
    minCastTime 0
    hp
    sp
    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    aggressives
    monsters
    notMonsters
    stopWhenHit 0
    inLockOnly 0
    notWhileSitting 0
    notInTown 0
    timeout 0
    disabled 0
    inInventory
    manualAI 0
}

attackSkillSlot 螺旋擊刺 {
    lvl 5
  # 技能等級
    dist 3
  # 施法距離
    maxCastTime 0
    minCastTime 0
    hp
  # HP 範圍限制
    sp > 50%
  # SP 範圍限制
    homunculus_hp
  # 人工生命體 HP 範圍限制
    homunculus_sp
  # 人工生命體 SP 範圍限制
    homunculus_dead
  # 人工生命體死亡時
    onAction
  # 當 AI 為 ... 時
    whenStatusActive
  # 當處於某種狀態時
    whenStatusInactive
  # 當某種狀態失效時
    whenFollowing
  # 當跟隨時
    spirit
  # 氣彈數範圍
    aggressives
  # 被魔物圍攻的隻數
    previousDamage
    stopWhenHit 0
  # 被攻擊時是否停止使用本技能
    inLockOnly 0
  # 是否只在鎖定地圖使用
    notInTown 0
  # 是否不在城鎮使用
    timeout 0
    disabled 0
  # 是否關閉本區塊技能
    monsters
  # 限定針對哪些魔物使用
    notMonsters
  # 限定不對哪些魔物使用
    maxAttempts 0
  # 若技能使用失敗,則最多嘗試幾次(施法失敗也算一次)
    maxUses
  # 本技能使用幾次(施法成功才算一次)
    target_whenStatusActive
  # 當目標處於某種狀態時
    target_whenStatusInactive
  # 當目標不為某種狀態時
    target_deltaHp
  # 目標魔物的 HP 改變量(大多皆為負)
    inInventory
  # 物品欄有某(些)物品時
    isSelfSkill 0
  # 本技能是否為使用在自己身上的技能
}




useSelf_skill_smartHeal 1


partySkill {
    lvl 10
    dist 3
    maxCastTime 0
    minCastTime 0
    hp
    sp
    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    aggressives
    monsters
    notMonsters
    stopWhenHit 0
    inLockOnly 0
    notWhileSitting 0
    notInTown 0
    timeout 0
    disabled 0
    manualAI 0
    target
    target_hp
    target_isJob
    target_isNotJob
    target_whenStatusActive
    target_whenStatusInactive
    target_aggressives
    target_monsters
    target_timeout 0
    target_deltaHp
    target_dead 0
    inInventory
    isSelfSkill 0
}


autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

# NOTE: In the case of two handed weapons, or no Shield,
#       duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch {
    rightHand
    leftHand
    arrow
    distance
    useWeapon
}

equipAuto {
    topHead
    midHead
    lowHead
    leftHand
    rightHand
    leftAccessory
    rightAccessory
    robe
    armor
    shoes
    arrow
    monsters
    weight 0
    whileSitting 0
    hp
    sp
    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    aggressives
    stopWhenHit 1
    inLockOnly 0
    notWhileSitting 1
    notInTown 0
    timeout 300
    disabled 0
    inInventory
    manualAI 0
}

useSelf_item 葡萄汁,藍色藥水,葡萄 {
    hp
    sp <

    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    aggressives
    monsters
    notMonsters
    stopWhenHit 0
    inLockOnly 0
    notWhileSitting 0
    notInTown 0
    timeout 0
    disabled 0
    inInventory
    manualAI 0
}

######## Autostorage/autosell ########

buyAuto {
    npc
    npc_steps
    standpoint
    distance 5
    price
    minAmount 2
    maxAmount 3
}

sellAuto 0
sellAuto_npc
sellAuto_npc_steps
sellAuto_standpoint
sellAuto_distance 5

storageAuto 0
storageAuto_npc
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps
storageAuto_password 0000
storageAuto_keepOpen 0
storageAuto_useChatCommand
relogAfterStorage 1
minStorageZeny 50

npcTimeResponse

getAuto {
    minAmount
    maxAmount
    passive
}

######## Debugging options; only useful for developers ########

debug 0
debugPacket_unparsed 0
debugPacket_received 0





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